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Performance and Limits
Master of Realms is built in Unreal Engine and uses Nanite technology to handle very high geometry counts.
This allows for smooth performance even with large, detailed maps.
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Maps up to 100 × 100 tiles with ~100k-poly tiles have been tested successfully on modern GPUs.
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If you experience frame drops, switch to lower effect presets or disable particles before exporting.
Best Practices
To keep your workflow smooth and efficient:
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Use batch fills for large areas.
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Use Single Placement for details like landmarks or props.
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Keep multiple small saves rather than one massive file when experimenting.
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